I wasn't feeling the motivation required of me to complete the first draft of my script so I modeled instead. Honestly the hardest part was figuring out how to make the trashbags. What I did was take a bunch of cubes and randomly rotate them. Then, I surrounded with a UV sphere and applied the shrink wrap modifier. I messed with the settings until it looked alright. Then I applied all the modifiers so I would have an actual mesh, went into edit mode and fixed troublesome areas. For the material I used a plastic material I found online, then to get the wrinkles I applied a noise texture to the normal mapping node. To model the buildings I followed a very simple yet effective strategy laid out in the following video.
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