Skip to main content

Camera Angles

Establishing shot-An establishing shot is usually the first shot of a new scene, designed to show the audience where the action is taking place. It is usually a very wide shot or extreme wide shot.

Long Shot-a view of a scene that is shot from a considerable distance, so that people appear as indistinct shapes.

Medium Shot-a camera shot in which the subject is in the middle distance, permitting some of the background to be seen.

Eye Level Shot-The camera is positioned so the subject can look directly into the lens without moving his eyes up or down -- whether or not the subject actually looks into the lens. It is considered to be emotionally neutral and is best used for straight, factual presentation.

Shoot a Close Up Shot-a type of shot, which tightly frames a person or an object. Close-ups are one of the standard shots used regularly with medium shots and long shots (cinematic techniques).

Birds Eye Shot-bird's-eye view is an elevated view of an object from above, with a perspective as though the observer were a bird, often used in the making of blueprints, floor plans, and maps. 

Worms Eye Shot-worm's-eye view is a view of an object from below, as though the observer were a worm.

Extreme Close Up Shot-The shot is so tight that only a detail of the subject, such as someone's eyes, can be seen.

Reaction Shot- a portrayal of a person's response to an event or to a statement made by another.

Point of View Shot-point of view shot (also known as POV shot, First-person shot or a subjective camera) is a short film scene that shows what a character (the subject) is looking at (represented through the camera).

Over the Shoulder Shot-shot of someone or something taken from the perspective or camera angle from the shoulder of another person.

Comments

Popular posts from this blog

Donut scene

The biggest challenge that I faced in this project was making the plate. I wanted a particular look to the plate that was proving to be a challenge. I wanted the curve to go up and then out in a smooth and natural fashion. This was a little difficult to accomplish with the bezier curve because I was working with multiple curves in a slim area. It created difficulty because the curves were almost overlapping and made it hard to see which curve was which. I overcame this challenge through trial and error. I used trial and error by seeing what happened when one curve was adjusted and then I would undo that action. I kept doing this until I achieved the result that I wanted. That is how I overcame the challenge of forming the curves for the plate. 

Animation Action Examples

Actions are any animation of a character, that can be location, rotation, or scale change. Actions can be anything that a character does, however looping actions are actions that can be repeated to save time. For example instead of animating each individual step a character takes you can just create a walk cycle.

Mean Crease