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Showing posts from October, 2018

Timing and Spacing Reel

There are two very basic fundamentals of animating. The first is timing, timing is how long it takes for the action that is being animated to get from the start frame to end frame. If you can master this you will be able to create animations that occur over an amount of time that is relative to real life making your animations look like reality to the viewer. However, without good spacing it will not look real. This is because spacing is the location of the object at each individual frame. This is what allows for easing in and out as well as movements that appear realistic when it comes to friction, inertia, gravity, and other forms of resistance or assistance of motion. When both timing and spacing are put together in an effective manner you are able to create realistic like motion. Once you know how to create realistic motion you then are able to exaggerate certain movements to create a cartoon-like effects. This is why timing and spacing are extremely crucial to create animation t...

After Effects: title creation

After Effects: 3D integration

After Effects: Time Remapping

After Effects: Motion Tracking

After Effects: Keying

After Effects: Basics

Reverse Engineering Film Project

As an actor in the film I had to look over my lines in the script repeatedly in order to have them memorized for production. I repeatedly watched the video to try and see what Marty's hand movements where, facial expressions, and where he was looking. For my role as a writer I had to find the lines used in the scene we found and convert the scene into master script format. For pre-production we had to pick a film clip that was possible for us to do. This proved to be quite difficult because the theme of art that we had picked was invention and fantasy, and we had couldn't do anything that involved special effects. In the future I would recommend picking a theme of art that would be easier to do based upon the location you have access to. Next came the task of picking roles for the film. Once roles had been picked the writer had to rewrite the script, the cinematographer had to create the storyboard, the sound designer had to choose mics, and the actors had to memorize l...

Cloth Simulation: Towel

Wrecking Ball

Cloth Simulation: Flag